Projects grid

Windows Phone Night Market

Project Description


The Windows Phone Night Market was a five city tour focused on introducing influencers to the new Windows Phone in the late fall of 2011.  The design centered around the concept of a night market and locations were chosen to have an inner city loft/warehouse feel.  Our client, ZedInk, lead a creative approach that used old and found objects to reinforce the Night Market feel.   We then lit the event using practical lighting wherever possible.  We also sought out antique theatrical lighting fixtures to reinforce the idea of a thrown together evening event where all of the various booths were put together with whatever material they could find.
In each city a different indie rock band performed on a stage branded with a large LED.  
Through out the space environmental projection was used to create mood and atmosphere.


Key Project Information

Client             Zed Ink

Date               2011

Location         New York, NY

Type               Interior/Dining/Concert


Lighting Design Principal 

Services Provided  

Event Lighting Design, Concert Lighting Design, Projection Design, Installation Oversight and Implementation.


Xbox at E3 2010

Every year the entire gaming industry comes together for the Electronic Entertainment Expo(E3).  The one of the highlights every year for the press briefings that each of the major manufactures puts on to discuss the upcoming year for the their ecosystem of products and games.  Since 2007 Manny has been lighting all of Xbox's briefings and social events at E3.   

The challenge always is how do you create a design for the show that both reflects the core Xbox brand look and feel but is flexible enough to make the individual games and product stand out when they are discussed.

The solution in 2010 was to us medium and hi resolution LED screens to create a fluid canvas.  By flanking the central projected screen with scenic creative LED screens we were able to transform the stage look and feel from the core Xbox brand looks to game specific looks with their own particular striking graphics.

Video games are by their nature a visual medium and the creative choices made by the game developers became a huge source of inspiration for the design team.   The starting place was always the game developers graphics.  We then jump off from there with specific animations, layouts and transitions to create an overall coherent and visually striking show.  

The other major challenge is that the briefing is both a TV show(going out live on Spike TV) and also captured simultaneously live in the room for hundreds of international media outlets.  The lighting design needs to be dynamic and effective both on camera and to the live audience.


Disney Studio Theater

Project Description

Disney undertook a refurbishment of their scoring stage/theater to transform it into a jewel of a theater.  The new theater had to meet many programmatic missions.  It had to be a state of the art screening room, provide a venue for corporate communications, serve as the hub for company wide meetings and be the on the lot location for entertainment driven presentations.

We worked with the architectural consultants to create a space that met all of these criteria and that could be controlled in a theatrical system.  We also designed the show that plays out on the exterior of the building as well as the interior curtain show.  

Key Project Information

Client: Walt Disney Studios
Date: 2009
Location: Burbank, CA
Type: Exterior/Interior


Lighting Design Principal, Exterior and Interior Show Designer, Theatrical Lighting Consultant.


Services Provided  


Architectural Lighting Design, Theatrical Lighting Design, Theatrical Control System Design, Installation Oversight and Implementation.